CrazyKinux asks: What could CCP Games do to attract and maintain a higher percentage of women to the game. Will Incarna do the trick? Can anything else be done in the mean time? Can we the players do our part to share the game we love with our counterparts, with our sisters or daughters, with the Ladies in our lives? What could be added to the game to make it more attractive to them? Should anything be changed? Is the game at fault, or its player base to blame?
I’ve been playing EVE for a few months now. On a regular basis since roughly November of 2009. I know one of the things I enjoy about the game, others may not enjoy. That is, of course, gathering tears and banter via the method of salvage that tends to annoy the most. Ninja Salvage, to be specific.
That said, I am still very much learning the details of this game; something I don’t expect will ever end. I’ve noticed very few female players. Rather, I’ve noticed a lot of female characters, but hold it unlikely that many, if any, are female on the other side of the intertubes.
My wife plays WOW and comes from the good old Everquest-1 days. I played EQ1, as well. In fact, we played at the same time, just didn’t know each other “back then.” One of the things she’s always said she enjoys is character maintenance and healing others.
In talking about how much character maintenance there is within EVE, I think I’ve struck up some interest in her for the game. Mentioning, “it’s like spreadsheets on crack,” is a good thing to say to an accountant/auditor.
A few more ideas come to mind on how females could be attracted to the game:
- A focus on “career paths” that last through/past the tutorial. Do you want to be a “healer”, to focus on remote repair of ships and structures? Do you like that “sit on the sides, ensuring all is taken care of” aspect of groups in other games? A path sort of like a “chief mechanic” would be interesting. More specifically, a method for your position along the paths to be known would be nice. I’m not speaking about “levels” but goals. Women like goals and shopping lists. Hell, I do, too. So if you know you would like Core Comp @ standard, Armor Taking @ standard, and Remote Repair @ above standard – it would be nice to keep a “log” of how far along those are and what ones you are working toward. That isn’t the notepad. All I’ve ever used that thing for is AU conversions.
- Acknowledgment that the people playing tend to be more mature. (I say this as I try my best to bring the immature tears out of people…) Face it, EVE has a learning curve that we all love. I think that curve helps keep the “kids” out of our space, and keep the adults there. Which, of course, makes for more pleasant conversation. Less “omg cybar?” and more “oh my god, care to have internet sex with me?” See, the conversation is more adult already. ;) In all seriousness, I think the community of New Eden is fantastic and the best I’ve seen since the “beta” days of EQ1 where people had to work together, or die trying not to.
That about sums up my thoughts. They are simple and, I think, largely repeated throughout our Space. People love the community, love the details, love the geek factors, and love the maintenance factors of EVE. We’re not playing for levels, xp, “shineys”, or things like that. We are playing to have fun. A focus that is often forgotten in the other games as you work through the hell-levels.
A few other blog-banter posts are out there already, and I think they are wonderful reads: EVE Trial By Fire has a great writeup. Ombey, too. (however I can’t “proof” the post at work, I read it at home.) Arukemos likes girls. Mandrill, as always, has a great point of view. Michael Williams looks at the other games out there and some casual improvements are mentioned. An Zajamaru has a great opinion here, too.